- Unreal Engine 4
Research Assistant University of Wisconsin - StoutMenomonie, WI December 2015 - Present
Game programmer for Dave Beck, program director of Game Design and Development: Art Concentration, on his personal video game project Tombeaux. Responsibilities include implementing new features, fixing bugs, optimizing game performance, and assisting with various other tasks. Game is being made in Unity and all programming is done in C#.
Lead Instructor iD Tech CampsCleveland, OH May 2016 - August 2016
Internal Drive Tech Camps seeks to provide quality education in week-long sessions to students from the age of 7 to 17. During my time as the Lead Instructor, I taught the following courses: FPS Game Design with Team Fortress 2 and Hammer, RPG Game Design with Torchlight II and GUTS, and FPS Game Design 2 with Unreal Engine 4.
See more details about my work experience on my full resume below.
Organizations & Activities
- Member of International Game Developers Association (IGDA), Twin-Cities Chapter, January 2017 – present.
- Member of International Game Developers Association (IGDA), UW-Stout Chapter, 2013 – present.
- Member of People’s Organization of Network Gaming (PONG), UW-Stout Chapter, 2013 – present.
- Volunteer Mentor for High School Capstone Game Design Project, Hawken High School, January 2017 - present.