Hazardous Blade Arena Game Designer and Programmer

Project Overview

This game was created in Unity during my freshman year as part of a 48-hour game jam with a total team of six. The name of the game was assigned to each team, and we had to build a game based on the name. This was my second time working with Unity and allowed for me to greatly expand upon my game design and programming skills.

My Contributions

  • Importing and rigging animations
  • Coding character and camera controls
  • Making collision boxes for hazards
  • Acquiring music
  • Assisting with general design of the game

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