Tombeaux Game Programmer

Project Overview

In December of 2015 I began working on Tombeaux and have been the sole game programmer ever since. My primary responsibilities involved updating code, and implementing any new features. I have developed many fully-functional features and have made vast improvements on various others.

My Contributions

  • Implementing new UI and Inventory System
  • Writing shaders
  • Creating cutscenes
  • Game optimization
  • Coding new features
  • Bug fixing and troubleshooting

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